[gccsdk] Wesnoth desktop use

neil at cloudsprinter.com neil at cloudsprinter.com
Mon Oct 27 09:41:02 PDT 2008


Quoting aw29009 at gmail.com:

> In message <BLU144-W221603BC5472E477127545F02B0 at phx.gbl>
>           alan buckley <alan_baa at hotmail.com> wrote:
>
>>> I can't seem to toggle back to desktop use with the latest version of
>>> Wesnoth on RO5.13. The desktop appears but no window for the game
>>> although the task manager reports it as still running and sderr is
>>> still open.
>>>
>> I have managed to duplicate this on my Iyonix RO5.12. Wesnoth is
>> obvioulsy still running, but the window is no longer showing.
>>
>> Unfortunately as I can't build a version of Wesnoth with GCC4 that
>> will run bug free I can't look into it at the moment.
>>
>> Once Wesnoth can compile and run successfully with GCC4 so that
>> it can be used for the website I'll try to look into this some more.
>>
>> (it may be a while so if there is another release of Wesnoth that
>> still has this problem please remind me of it).
>>
> I was interested in taking some snapshots of the characters using
> !Paint and just noticed the bug. It doesn't affect anything else and
> the game seems remarkably stable so far.
>

i'm not sure if this dates back to the very first ab/pn SDL, afair it  
was never possible to use the switching between desktop and fullscreen.







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