[Rpcemu] Attempting to install ADFFS on RPCEmu using Mac 0.9.3a build

Michael Howard mike at dewberryfields.co.uk
Fri Jun 5 05:13:26 PDT 2020

On 04/06/2020 20:19, Richard Walker wrote:
> On Thu, 4 Jun 2020, at 12:01, Luke A wrote:
>> However, when I try to following the instructions on installing ADFFS 
>> from JASSP here (admittedly this is for a Pi)
>> https://www.youtube.com/watch?v=HpQk1l7Rvu0
>> I run into an issue. The !Boot.Loader is not seen as a directory, 
>> either in RISC OS or on my Mac - it appears as a text file on RISC OS 
>> and as a Unix executable on my Mac.
>> I can neither complete the instructions on the YouTube video or the 
>> text instructions here
> That information on the JASPP site is extremely specific to the Pi and 
> RISC OS 5.  It's the easiest way to get the old games working.  ADFFS 
> (the key compatibility software behind JASPP) actually works on 
> original Archimedes hardware, Risc PC hardware, and the more modern 
> RISC OS platforms such as the Pi (covering RISC OS 3.1, 3.[5/6/7], 4.0 
> and 5).
> !Boot.Loader is specific to the RISC OS 5 Pi distribution, so you 
> won't find it on a real Risc PC or RPCEmu (remember, RPCEmu emulates a 
> real Risc PC).
> You could try running ADFFS on RISC OS 3.7 within RPCEmu (I'm not sure 
> if RISC OS 5 running on a Risc PC would be a supported configuration). 
>  However, some time ago, it was reported that RPCEmu could not run 
> ADFFS - this may be fixed in later versions of RPCEmu.
> Another option is to use Arculator, which emulates an Archimedes-class 
> machine, so you can run RISC OS 2 or 3.1 as necessary.  ADFFS could 
> still be helpful here for compatibility, but you might find the games 
> work without it.  Last time I checked, though, there was no macOS 
> build of Arculator.  I did have some success getting it working under 
> Wine, but that was a couple of years ago.
> A Pi is the easiest way.  :)

If games are the aim, I'd say Arculator is the easiest way. No bells or 
whistles like networking but it is a great piece of software for games.

Michael Howard

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